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New GPU chipsets are always being introduced, and the After Effects team does not qualify or recommend individual GPU chipsets, however, here are some guidelines you can follow to get the best GPU for your workflow. After upgrading to After Effects version Adobe does not recommend upgrading beyond macOS Make sure you update the device driver before you install the CUDA driver.
You can update the device driver from the following locations:. Refer to the documentation from the publisher for guidance on what GPUs and technology are supported. You may recognize the Mercury name from Premiere Pro. The playback engine in After Effects is otherwise different from Premiere Pro, so After Effects only uses the rendering component of that technology.
Mercury GPU Acceleration is a project setting. Depending on your computer and GPU, you may see multiple such options. After Effects supports the following GPU technologies:. Legal Notices Online Privacy Policy. Buy now. User Guide Cancel. What GPU should be used for the best performance?
Choose a high-performance card that meets your individual budget and system needs. Take all of them into consideration. Check if you have Multiple GPUs in the same machine. Check if you have unsupported GPUs on your Mac machine.
GPU-related issues you may face. Some of the driver issues that you could face are: System incompatibilities that are known to cause instability and crashes that lead to data loss. The current version of your network device software may cause issues with your Adobe application Intermittent crash while editing. You can get error messages such as, " This version of your operating system is incompatible with your Adobe application.
Updating display driver and CUDA Requires macOS You can update the device driver from the following locations: Display driver: Supported Intel driver versions. Driver version - After Effects features that use GPU. Features natively available in After Effects. Third-party effects. Mercury GPU Acceleration. More information about GPU. Unlike the other effects, they do not currently have a CPU fallback.
Their advantage for VR over other effects is that they are seamless, and they wrap the ends of the VR image together. Layer transforms and layer quality require layer motion blur to be enabled because by themselves, they do not render significantly faster on the GPU.
But rendering motion blur on the GPU requires it to be aware of the transforms and quality, so these calculations are done on the GPU when motion blur requires it. If an effect is not faster to render on the GPU than on the CPU, you lose performance time while copying the frames back and forth.
Once After Effects renders the frame, it next prepares that frame for display, taking into account the screen resolution, scaling, overlays like guides and layer handles, and color management.
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